ROBOWARS

Robowars, is synonymous with carnage, demolition, mayhem, destruction; not to mention the rave atmosphere. A night you will cherish. The teams are required to design and fabricate a reliable robot which has brutal yet effective offense; well armoured defence and uncompromising nimbleness. All in the pursuit of bragging rights and the title of the best fighting bot in the nation.

Contents

Rules

Robot Operation

The qualifying teams will compete with each other in a knockout format. In each match two teams will compete against each other, fighting their robots side by side in the contest arena. Teams will be declared as a red team or blue team based on the coin toss before every match. Robots will be maneuvered by wireless Remote- control of any sort, without any intervention of human body. Contestants are NOT allowed to touch their robots or enter the Contest Arena after startup. If the contestants enter the arena during the match, it would automatically be counted as a timeout. After the blow of whistle, the robot would have 5 minutes to complete with other robot .

The robot must place on the define point on the arena before fighting . The team can take timeout if the robot is stuck on the arena . Maximum of 2 timeouts are allowed during a fight. Allowed timeout will be of 1 minute duration. Team will be knockout if it is unable to fix the fault.

Fighting Rules

Robot size and weight

The robot must fit within 3x3x3 feet cube at all times of it operation it is not allowed to extend any extensions at any time of its operation . All robots will be carefully measured. All weapons on the robot will be counted as part of the robot’s total dimensions. If contestants want to add a flag, hat or other purely decorative, non- functional items to the robot, they may do so. The decorations may be removed for measurement purposes. The weight of robot excluding decorations must not exceed 35 kg. Penalties as detailed in Section below will be levied if the robot does not fulfill the size and/or weight criteria.

Mobility

All robots must have easily visible and controlled mobility in order to compete. Methods of mobility include:

Proper activation and deactivation of robots is critical. Robots must only be activated in the arena, testing areas, or with expressed consent of the safety officials.

All robots must be able to be FULLY deactivated, which includes power to drive and weaponry, in less than 20 seconds by a manual disconnect.

All robots not in an arena or official testing area must be raised or blocked up in a manner so that their wheels or legs cannot cause movement if the robot is turned on.

Robot Control Requirements

All robot radio systems must have a way to change frequencies or coded channels to prevent radio conflicts.

Having at least two frequencies or coded channels available is recommended.

You will be required to send the frequency that you are using prior to the event so that any overlap of frequencies can be avoided.

Weapons

Electronics

All electronic circuitry must be designed and fabricated completely by the participants themselves. Circuits should not be fabricated by the help of any professional developers. Only the modules specified in the components list may be bought directly.

Microcontrollers specified in the component list must be used for controlling your robots. You can also use Microcontroller development boards specified in the list only. Microprocessors and Single Board Computers are not allowed.

Motor drive circuits should be designed and fabricated by participants themselves and made from discrete components like Transistors and logic circuitry. H-bridge IC’s like L297 or L298 are not allowed.

All other components can be used in your circuitry. In case of any query, questions shall be emailed to NERC Coordinator. The FAQs section on the website shall be considered part of the theme.

Power Supply

Teams

The Robots can be built by teams of currently registered students from Engineering Institutions, Polytechnic Institutions, schools etc. Each team can comprise of Maximum 6 members.

If the students from two different Institutes/Universities join hands and form a team in collaboration then the name of the Institute/University with maximum number of students in such a team would be registered.

Duration of Match

Timeout

Points

Point scoring is shown in the table below:

1. Pushed opponent’s robot out of the arena from specified point 5 Points
2. Pushed opponent’s robot into the dead zone on the arena 5 Points
3. Turning opponent’s robot upside down 10 Points
4. Taking off any part of opponent’s robot 15 Points
5. Pushing robot to platform weapons (if any) 10 Points
6. Getting into platform weapons 8 Points
7. Hitting the opponent’s robot with weapons 2 pts. 2Points

Deduction of Points

The deduction of points are described in the table below:

1. The robot fits in an area of 3 X 3 X 3 feet cube No Penalty
2. Oversize Robot 5 Points
3. Oversize Robot (exceeding 3.5 X 3.5 X 3.5 feet cube) Disqualification
4. Robot weighs less than 35 kg No Penalty
5. Overweight Robot (Weight between 35 and 40 kg) 5 Points
6. Overweight Robot (Weight exceeding 40 kg) Disqualification
7. Damaging the arena/wall/platform weapons Disqualification

Disqualification

The following behavior shall be considered for disqualification by the referee and the team could possibly be disqualified:

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